2025
3d Conceptualisation
Product Photograpy
Graphic Design
“This is Not a Mockery” sits somewhere between satire and collectible culture, using humour, absurdity, and familiar forms to carry ideas that aren’t always that light. Built across art direction, 3D conceptualisation, and product, the project creates characters that feel playful at first, and slightly uncomfortable the longer you look.
The project pulls from the language of collectible culture, where familiar characters are reworked into something slightly more reflective. What looks simple at first usually isn’t, and that gap is where the work sits.
The objects stay clean and recognisable, but carry just enough distortion to suggest something else underneath. Not everything needs to be explained, some of it works better when it’s slightly off.
That shift became the starting point. Not to analyse cartoons as they are, but to understand how they work—how something so visually simple can hold meaning that isn’t immediately visible.
This approach allows the work to exist in two states at once. Something that feels familiar and accessible, but carries a second layer that challenges, questions, or even contradicts what you initially see.
The decision to keep the figure completely white strips it back to its essentials. Without colour doing the work, the form carries everything. It feels quieter, more controlled, and closer to an object than a toy. The presentation pushes that further. The pedestal elevates it, while the translucent orange casing introduces contrast and distance, somewhere between packaging, display, and containment. You can see the object clearly, but there’s still a barrier, which adds to the idea of it being observed rather than simply owned.